Category Archives: character
In it to (Win?) It.
How About a Little Crazy, to Go?
The Move
Blending In
Past, Present, and That Blurry, Vague Thing
Bringing in the Cast

Several years ago, while walking around a small town, the Architect and I saw a store boasting a huge selection of handcrafted yarns harvested from all sorts of non-shedding quadrupeds. Curious, we stepped inside. Seated in a circle, each with their various projects on their laps, were six older women–all glaring at us as if we’d bumbled out of some crude dimension into their private, fluffy utopia.
Taken aback, we stood for a moment, surreptitiously eyeballing the door to see if we’d interrupted a class. There was no sign posted. Neither of us dared open our mouths to ask; the air was thick with the unspoken words of the conversation we’d just interrupted. Adding our own voices to that suspended witches’ brew would have crashed it down on our heads, invoking–no doubt–the worst of repercussions. If not for the Stooge-like treading on one another’s toes a quick retreat would have involved, we would have backed out that very instant. But, out of concern for our dignity, we instead made a hasty circuit of the single room, pretending to gaze with interest at the cubby holes filled with yarns of all sizes, textures and colors. In reality, we were edging along the narrow margins of the circle, trying to graze past the duplicated forms of Clotho, Lachesis and Atropos without touching them as we gauged the remaining distance to the door.
The memory of this experience popped into my head yesterday when I tried to decide how I’ll introduce the characters in this next novel. Because I generally don’t think clearly (or at least specifically) in the beginning stages of plotting, I had imagined everyone (new and old) in the first scene. In my head, they were just hanging around together, waiting for me to tap them with some dialogue. The characters are so familiar to me even at this point that stumbling into a room full of them would be like walking into a welcome surprise party (if such a thing exists). But, to readers it would be like my experience with the Fates–overwhelming and utterly intimidating, a jarring intrusion into a distant world. As the readers’ eyes darted across the first sentence, the gaggle of characters would seem to stop their action, swivel their heads in the readers’ direction and ask, “What do you want?”
So, now it’s down to deciding who gets to go first and why. Of course, Res will be there. But who else? Her new sidekick or her old one? Her new boss? Mini-Me? I’m not sure yet. I need to study the story more. Once I figure out what I want to happen in the first five or six chapters, I should have an idea of who needs to be there and how they arrive.
In the meantime, if you’re ever in a small town in Maryland and have the misfortune of stumbling across the home of the Fates, would you help me out with something I’ve long wondered about? Casually walk over, snatch the ball of yarn from Atropos and run like hell. It will be the world’s greatest existential experiment; if Lachesis measures the thread of life (marking its end for each soul) but Atropos can’t cut it, what happens? Eternal life for everyone? Lots of zombies?
(Avery eyes hornet’s nest, and then the stick on the ground. Picks up the stick. “Wonder what this will do?” Poke. Poke)
Being Not

I thought I was done writing Not chapters. But, during my editing today, I decided she needed one last hurrah. I haven’t really talked about her, or any of my characters, really (aside from Resonance’s/Spider’s blog on MySpace). She’s a prisoner of a dark magickian named Arhreton who has used her since infancy to complete monthly rituals that will bring him the power of the legendary warrior, the Middu. He tortures and torments her not only for his magickal gain, but also because the Middu is everything, and she is — Not.
Not can’t speak, has no capacity for real human interaction and is a victim in every sense of the word. Her only saving grace is the ability to bi-locate — to transport her consciousness to another body in ancient Sumer, where Eight gods once ruled over humans. The interactions between the warring deities are viewed through her skewed perspective.
Despite the disturbing research I had to do on feral children (the photo above is of Victor, the wild boy of Aveyron), and the horrific conditions of her upbringing, she surprised me by being a fun character to write. With my other characters — even Resonance (sorry, Res) — I’m easily distracted. I get irritated because the words don’t readily flow like they do with her. I wander to the refrigerator, which is perilously close to my desk. I wander back and peck out a few more words. But with Not, I get lost. She’s tragic, funny, and sometimes fairly evil. Her thought processes waver between insightful and hopelessly jumbled. I always have to be on my toes when she’s around, because she’ll take me off on some wayward journey and once it starts, all I can do is go along, just to see where she leads me.
Not was never intended to be a point-of-view character. I thought I had enough going on with three POV’s. Then I realized if I wanted to explain the gods’ back-story without the main characters having to read about them from dusty texts, I’d have to have someone experiencing their past along with them. So Not became a major player and the story of the gods was sprinkled throughout the book with more lively (if somewhat muddled) interpretation of events provided by her.
The majority of the book had been written when I made this executive decision. I worried that it was the wrong choice, that I’d be spoiling an otherwise good book. Luckily for me it turned out not (small pun intended) to be the case. I feel she’s given this story a depth it previously lacked, and I hope that readers can, if not actually like her, find her interesting. If it isn’t too pretentious to say — I do.